Eric Park

GAME DESIGNER, EDUCATOR, STORYTELLER

Interdisciplinary Game Designer based in LA & Seoul

Project: Ether

May 2024 | Game Director, Gameplay/Enemy Designer

3D Stealth | Unreal 5 | Team Size: 40 | Duration: 1 Year

3D third person stealth game, featuring a multipurpose time-stopping Ether ability, narrative puzzles, and innovative enemy AI.

Designed and prototyped core gameplay mechanics and AI behavior. Worked with various departments to design narrative/UI/audio systems. Led a team of 40+ for 1 year, acting as game director.  

Keeper of Time

March 2023 | Design Lead, Level/Gameplay Designer

3D Platformer | Unity | Team Size: 20 | Duration: 20 weeks

3D third person platformer inspired by Mario 64 and A Hat in Time, featuring collectathon elements and a multipurpose "fireball" movement mechanic.

Designed 2 platforming levels, emphasizing skill expression and balancing risk vs reward. Designed and prototyped fireball mechanic, focusing on simplicity and multipurpose design.

UC Irvine ICS Project Expo- Second Place Winner  

Death to Love

June 2022 | Game Designer- Systems, Combat, UI/UX

2D Beat-em-up | Unity | Team Size: 15 | Duration: 10 Weeks

2D arcade beat-em-up, about punk teens beating up corrupt cops. 

Designed player character attacks and enemy types. Balanced combat focusing on "visceral" combat feel. Co-designed UI to highlight combos & balance between punk aesthetic, pixel art, and information clarity.