More Projects
I worked on more than 30 games throughout my student career.
Here are some more examples of those games!
Project: Reaper
Project: Reaper
March 2022 | Game Director, Hero/UI Designer
March 2022 | Game Director, Hero/UI Designer
2D Hack n' Slash | Unity | Team Size: 9 | Duration: 10 Weeks
2D Hack n' Slash | Unity | Team Size: 9 | Duration: 10 Weeks
A 2D top-down hero-based hack-and-slash prototype, featuring splitscreen co-op PVE, unique heroes and skills based on incarnations of death
Designed core systems, hero abilities, UI, and enemies, setting "controlled chaos" as a design pillar. Led a team of 9 for 10 weeks, directing creative vision and production goals across various disciplines.
CRYOGENESIS
CRYOGENESIS
June 2022 | Gameplay, Level Designer
June 2022 | Gameplay, Level Designer
3D FPS Puzzle | Unreal 5 | Team Size: 5 | Duration: 10 Weeks
3D FPS Puzzle | Unreal 5 | Team Size: 5 | Duration: 10 Weeks
A prototype FPS puzzle about changing states of water between, between ice and water.
Designed the state change system. Co-designed levels and puzzle mechanics.
N.E.M.A.
N.E.M.A.
December 2021 | Gameplay, Level Designer
December 2021 | Gameplay, Level Designer
2D Platformer | Unity | Team Size: 3 | Duration: 5 Weeks
2D Platformer | Unity | Team Size: 3 | Duration: 5 Weeks
A cartoon platformer about a walking electrical plug that can turn the map ON and OFF
Came up with the core concept. Designed the ON/OFF mechanic and various obstacles/systems associated with it. Co-designed 5 levels.