More Projects

I worked on more than 30 games throughout my student career. 

Here are some more examples of those games!

Project: Reaper

March 2022 | Game Director, Hero/UI Designer

2D Hack n' Slash | Unity | Team Size: 9 | Duration: 10 Weeks

A 2D top-down hero-based hack-and-slash prototype, featuring splitscreen co-op PVE, unique heroes and skills based on incarnations of death

Designed core systems, hero abilities, UI, and enemies, setting "controlled chaos" as a design pillar. Led a team of 9 for 10 weeks, directing creative vision and production goals across various disciplines.

CRYOGENESIS

June 2022 | Gameplay, Level Designer

3D FPS Puzzle | Unreal 5 | Team Size: 5 | Duration: 10 Weeks

A prototype FPS puzzle about changing states of water between, between ice and water. 

Designed the state change system. Co-designed levels and puzzle mechanics. 

N.E.M.A.

December 2021 | Gameplay, Level Designer

2D Platformer | Unity | Team Size: 3 | Duration: 5 Weeks

A cartoon platformer about a walking electrical plug that can turn the map ON and OFF

Came up with the core concept. Designed the ON/OFF mechanic and various obstacles/systems associated with it. Co-designed 5 levels.